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Talking Saros With Housemarque | Sacred Symbols+, Episode 518

It's me, Colin! Please welcome Housemarque's Gregory Louden and Mikael Haveri to Sacred Symbols+. Gregory is Creative Director of Saros (he was also the Cinematic and Narrive Director of Returnal), while Mikael is Housemarque's long-time brand and marketing manager (and an old friend of mine). As our audience well knows, I've been obsessed with Housemarque since I first played Super Stardust HD on PlayStation 3 nearly two decades ago, and I've found it fascinating (and sometimes a little scary) watching the team survive, thrive, and evolve into the Sony first party team they've since become. In our short 30 minute chat, we touch on as much as we can: The origins of Saros, Saros as a response to Returnal, keeping the 'arcade essence' of Housemarque intact in the third-person AAA space, and perhaps even a little taste of what the future might hold. (Oh, and a warning! While a vast majority of our chat is decidedly spoiler-free, there are a few acknowledgements and nods to Returnal and Saros alike that may be deemed spoilerish, depending on your disposition.)

Comments

Taylor Martin

I’m loving saros. For me having a story and a hub with characters that you get to acquaint yourself with more overtime makes returning by from each run more rewarding and makes the genre more accessible

Taylor Martin

I hope that Sony can view this as a prestige title that, even if it doesn’t do blockbuster sales, bolsters the quality of the lineup they offer on their platform. Like in film, when a studio can fund the Oscar bait artsy movies with the summer blockbuster.

Joseph Baker

This was a great surprise! Loved this conversation.