Sacred Symbols+, Episode VI: Control Spoilercast and Review Discussion (Patreon)
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Finland's own Remedy Entertainment began inauspiciously enough, quietly releasing a mid-'90s vehicular combat game before happening across an early-aughts classic: Max Payne. In more recent years, though, Remedy found its way around the Xbox ecosystem with the likes of Alan Wake and Quantum Break, and now the developer has returned to PlayStation for the first time in 16 years with Control. Steeped in deep and confounding lore and littered with kinetic gameplay, Control is fun to both play and talk about. Today's episode of Sacred Symbols+, not surprisingly, is dedicated to the latter. Let's try and make sense of what Control is all about, argue over the quality of its design, and endeavor to understand just what's going on at the FBC, anyway.
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