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  • ExampleNiagaraCrabs_Project_27March2022.zip

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Hey Patreons!

Here's an UE project containing my complex Niagara crabs particle system. It shows how to use distance fields to create obstacle avoidance and ground projection, how to use a custom enum to create a state machine used to drive the particle's behavior and the material-based vertex animation. It also features an animated shadow blob to play an animated AO flipbook... Plenty of good stuff.

Have fun with it and let me know if you have any questions :)

Cheers,

Ghislain

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How I build complex state machines in Niagara

Patreon: https://www.patreon.com/GhislainGir Gumroad: https://ghislaingir.gumroad.com/l/NiagaraCrabs Twitter: https://twitter.com/home Epic's training session: https://youtu.be/CqXKSyAPWZY?t=750 https://youtu.be/31GXFW-MgQk 0:00 - 1:12 Intro 1:12 - 4:01 Features overview 4:01 - 4:37 Enum 4:37 - 5:41 Grid 5:41 - 6:13 Threshold 6:13 - 7:26 Spawn 7:26 - 7:55 Projection 7:55 - 9:55 Bury state 9:55 - 12:30 Flee state 12:30 - 14:05 Move state 14:05 - 14:25 Update state 14:25 - 15:10 Velocity 15:10 - 15:17 Orientation 15:17 - 16:06 Anim state 16:06 - 16:20 Reprojection 16:20 - 17:28 Simulation stages 17:28 - 18:16 Outro I felt like I just made the world record for saying "state" the most amount of time ever in any tutorial video... Sorry for rambling, did my best :shrug: Hope it's useful! Have a good day :)

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