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Lust and Power v.0.21 is finally finished. It took us a lot of efforts, a several sleepless nights and several delays of release date because of remaking battle system that turned out to be rather complicated.

Download links:

PC: https://drive.google.com/open?id=1v62eixi2-LUrua81pHrmhf7k1ScoXksa

MAC: https://drive.google.com/open?id=1nBg3ZCorlt3zgI4i5U7JaeEu1ReTwH0_


Changelog:

1) Lisa’s content:

- All old Lisa’s texts were remade in order to fit to the new corruption system (two ways of corruption – the gallant and the dominant). The amount of her texts was extended twice.

- Added the following new options for Lisa: 

o You can give Lisa a compliment

o You can dominate Lisa

o You can try to impress Lisa with the Dark Ball skill or with the Dark Storm skill

o You can use Stun Charms on Lisa

o You can use Dark Theft on Lisa

- The result of “inside the mind” battle for Lisa changed. Now if you win, you can choose of you want to increase her love points or her submission points. This is still the most effective way to earn any Lisa’s points.

- We replaced old Lisa’s underwear for her regular outfit for all existing scenes with the new one. Now she wears an underwear with white and blue stripes.

- We created a wardrobe spell for Lisa that changes her regular outfit with special sexy outfit (available for $15 and higher Patrons) . Now you can see all her existing hot scenes in a new light.

- We added new illustrations for two old Lisa’s hot scenes (Lisa taking off shirt; Lisa taking off skirt)

- We added two new hot scenes with Lisa (Lisa taking off bra; Lisa dancing for you)

- A hint: you’ll get success with Lisa’s hot scenes only if you have either her love points or her submission points no less than 40.

2) New battle mechanics content

- The whole system for battles was replaced with totally new one. No Random Number Generator anymore, no unlucky series of missing attacks anymore. Now when you attack you will always know that you’ll get expected result. 

- Instead of RNG we added a cooldown parameter to each skill. You won’t be able to use some skills each turn. Instead of this you’ll have to wait several turns to be able to use it again.

- All skills have fixed effect. No random damage anymore.

- Each skill will have only 5 levels. You won’t be able to increase skill after you reach level 5.

- A text info about how skill changes with each level was added to the Skill Information Screen. In previous versions you didn’t know how new levels affect your skills. Now you’ll know it.

- The Mental Shield skill was transformed into two new skills. In previous versions when you used Mental Shield, you increased your chances to block enemy’s attack, and at the same time you restored some energy. Now you have a separate “Collect Energy” skill that will let you gain some energy during the battle. And you also have “Mental Shield” skill that creates a shield on the battle ground. This shield has its own health points and stays till the end of the battle or till the enemy destroys it.

- A new skill was added – “Berserk Rage”. This skill adds1 point to the damage of all your other skills. So if your Dark Ball could deal 1 damage to the enemy, after you use “Berserk Rage” your Dark Ball skill will deal 2 points of damage till the end of the battle. “Berserk Rage” can be used as many times as you want in the battle.

- New skill crystals images were created for the Skill Information Screen. Now they have colors – red for attack skills, yellow for tricky skills, blue for support/defense skills and green for skills that you can’t use in battle.

- New buttons were created for skills in battle.

- Now enemies can use “Berserk Rage” too.

- Now enemies can block some part of damage you deal. Under the health/energy bars there are two small icons that show the effect of “rage” and the amount of damage that enemy can block. Enemies can block more damage when they take a defense stance, and they are totally vulnerable when they try to cure themselves or cast “rage”.

I played the game several times myself and I can tell you that new battle system works properly. It may seem a bit challenging at the beginning, but after you increase the levels of your skills, battles become much easier even for the toughest enemies. I didn’t use any cheats or developer tools and I managed to open all content in the game.

Anyway, I think we need some more time to understand if the new battle system is balanced properly or not. Maybe some small changes will happen in later releases if needed. There are also some visual things that we plan to adjust in later updates in order to make them look nicer.

I will also make a new battle tutorial and make a post within a few days I think. For now I can just say that you’ll need each skill if you want battles to be easy for you, so pay attention to develop all skills.

I made everything I could to make old saves work with this version. I tested my own save files from previous versions and I didn’t meet any troubles using them. Though it may happen that some of your old save files can cause some troubles, I can’t say for sure.

Anyway, thank everyone for being patient and for your support.

Comments

Cold-Corners

I'm sorry, but an uncaught exception occurred. While running game code: File "game/police.rpy", line 121, in script call File "game/bt/_battle.rpy", line 104, in script call File "game/bt/enemy_load_tactics.rpy", line 109, in script File "game/bt/enemy_load_tactics.rpy", line 109, in NameError: name 'v_en_dmg3_cost' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\bootstrap.py", line 295, in bootstrap renpy.main.main() File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\main.py", line 487, in main run(restart) File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\main.py", line 147, in run renpy.execution.run_context(True) File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\execution.py", line 761, in run_context context.run() File "game/police.rpy", line 121, in script call File "game/bt/_battle.rpy", line 104, in script call File "game/bt/enemy_load_tactics.rpy", line 109, in script File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\ast.py", line 1656, in execute if renpy.python.py_eval(condition): File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\python.py", line 1749, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\my games\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\python.py", line 1743, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/bt/enemy_load_tactics.rpy", line 109, in NameError: name 'v_en_dmg3_cost' is not defined Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Lust and Power 0.21

Cold-Corners

I'm sorry, but an uncaught exception occurred. While running game code: File "game/town_streets.rpy", line 123, in script call File "game/bt/_battle.rpy", line 104, in script call File "game/bt/enemy_load_tactics.rpy", line 109, in script File "game/bt/enemy_load_tactics.rpy", line 109, in NameError: name 'v_en_dmg3_cost' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\bootstrap.py", line 295, in bootstrap renpy.main.main() File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\main.py", line 487, in main run(restart) File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\main.py", line 147, in run renpy.execution.run_context(True) File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\execution.py", line 761, in run_context context.run() File "game/town_streets.rpy", line 123, in script call File "game/bt/_battle.rpy", line 104, in script call File "game/bt/enemy_load_tactics.rpy", line 109, in script File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\ast.py", line 1656, in execute if renpy.python.py_eval(condition): File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\python.py", line 1749, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\my games\Lust_and_Power-0.20.b (pc)\Lust_and_Power-0.21 (pc)\Lust_and_Power-0.21-pc\renpy\python.py", line 1743, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/bt/enemy_load_tactics.rpy", line 109, in NameError: name 'v_en_dmg3_cost' is not defined Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Lust and Power 0.21

Norpuma

Haven't tested it, yet. But, from the description, the new battle system sounds awesome!

Anonymous

Old saves dont work? Because all my attacks do 0 HP (demons and hipnotized Lisa), so i lose always

Anonymous

Obviously all my skills are far above level 5

Anonymous

I think this version have some problem...

Lurking Hedgehog

If you found some error that wasn't reported by other players yet, please give me more information about it so I could fix it.

Lurking Hedgehog

Please click on the image of the Dark Book on the panel on the right part of the screen and summon the screen with the crystals depicting your skills. Send me information about what levels of the skills are shown there. Move your mouse cursor over the crystal depicting the Dark Ball skill. How many damage is written in the left part of the screen for this skill? Please try to spend an hour or two of game time (for example, take a shower or eat somethin in the kitchen) and check your skill level and damage written for the skill again. Is this the same?

Anonymous

Panel of Dark Book says: Dark Storm level 46 deals 0 damage to the enemy Dark Ball level 46 deals 0 damage to the enemy Collect energy level 5 restores 10 energy in battle Berserk fury level 4 increases your damage for 2 Mental Shield level 46 creates a shield with power of 0 Hypnosis level 12 deals 0 mental damage Potions level 10 makes 0 potions at time Stun charm level 47 stuns enemy for 0 turns After spend a entire day, skills are the same.

Anonymous

Also, the cool down system results in the character becoming defenseless for the first around of combat so you have to go home with enough health or Jessica knocks you out in 1 round.

Anonymous

Also how does the character go up level on Death Hand. It seems the new combat system doesn't integrate seamlessly with the game

Anonymous

Will there be a android version?

Lurking Hedgehog

It looks like I need more infotmation to understand what happened. Please, send me the save file you use to lurking.hedgehog@gmail.com. Maybe I'll be able to understand the source of this error after I explore it.

Lurking Hedgehog

We don't make android versions. We concentrate our efforts on PC and MAC versions only. Some volunteers do android versions of our game so I think you'll be able to find one in the net soon.

Lurking Hedgehog

I didn't understood the question about the Death Hand skill. If you ask about how you can level up it, the answer is - you can do it in Fiddle's office. New combat system is still being tested for balance, and we'll made some additional adjustments in the next update.

Lurking Hedgehog

Well, you can avoid Jessica if you have little health points. She attacks you only if you have 2 or more food with you. So if you want to guarantee you won't meet her on her way home, you have an option to throw away some food and left only 1 food in your bag. Anyway, we know there may be disadvantages of new battle system and we continue looking for them in order to improve it.

Anonymous

The problem with the new combat system ends up restricting choices. Because of cool down rules, there are only a couple of things the character can do on the first round:Dark ball or get more energy. Dark Storm shows up at round 3 and death hand 4. So the demon is usually half dead from dark ball before any of the more powerful spells come into play.

Lurking Hedgehog

I looked through your save file. It looks like the problem was that your skills' levels turned out to be too high even after game script in the latest version reduced them to proper levels. Maximum levels for the skills in this version can be 5, no more. I made all needed corrections in your save file and sent it to your email. I hope this will help.

Anonymous

How do I get Lisa to dance

Anonymous

Pushed wrong button mean't to say that I have her submission at 80% and have unlocked all the other corruption parts except the last one. Still can't get her to dance which i guess will unlock last corruption.

Lurking Hedgehog

I quickly looked through the script describing Lisa's dance scene and didn't find any errors. When I tested this scene, it worked well. First, I would like to know if you can't see "dance" button in Lisa's menu or you press "dance" button and see the scene where you try to make her dance but you get refuse? Detailed information would help me to understand what's the problem. The best thing you can do is to send me your save file to lurking.hedgehog@gmail.com That way I'll get maximum of possible information and will solve your problem in a short time,

Lurking Hedgehog

Thanks for sending me your save file, it helped me to find and fix a serious error. I released v.0.21.c. If you download it and try again, Lisa's dance scene will work well.

Darkminou

Hello, just to ask, i'm new, and i downloaded this version here, bt nwhen i try to open Emma cabinet at night it tell me to get the patreon version. Do i do something wrong? Or is it linked to an higher level than 1$/month version? Thanks, great game so far

Lurking Hedgehog

This cabinet allows you to use special "wardrobe spell" on Emma's clothes to transform her outfit to the one that looks sexier. The same thing you can do in Kelly's room and you can also change the outfit of Lisa if you stun her first with stun charms. This option is avaliable only in Patron version of the game that is avaliable for $15 Patrons as well as the post with wardrobe spells. It's a special reward that was designed to thank those who supports us with $15 and higher. Starting from the next version $15 and higher Patrons will be able to transform Jessica's clothes too.