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🇬🇧A quick note about FoundryVTT V14. I've run a few tests. If you're currently on V14, the current Lovemaps modules won't display, as they're designed for V13. I'll take care of this early next week. It should take me a little while, since I need to apply this update to my entire catalog. Quick fix for the more adventurous among you: Just edit the .json file for the module you want to use, changing the “compatibility” value from 13 to 14 (see image).Then, remember to exit FoundryVTT, and restart it. Your module should now appear correctly.-----🇫🇷Un petit mot concernant la V14 de FoundryVTT. J'ai fait quelques tests. Si vous êtes actuellement en V14, les modules actuels de Lovemaps ne s'afficheront pas, car ils sont prévus pour la V13. Je m'occupe de ça en début de semaine. Ca devrait me prendre un peu de temps car il faut que j'applique cela à l'ensemble de mon catalogue. Solution rapide, pour les plus intrépides d'entre vous : Il suffit juste de modifier le fichier .json du module que vous souhaitez faire jouer. en passant les valeurs de "compatibility" de 13 à 14 (voir l'image). Puis, pensez à quitter FoundryVTT, et relancez. Votre module devrait apparaitre maintenant correctement.

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Sitatof

Sorry for you! I didn'think the change to V14 would affect plain maps such as yours, when they are basically not using levels ... Thanks in advance for the work.

LOVEMAPS Cthulhu

I've found a way to ensure that future versions of FVTT (V15–V16...) won't require conversion. In the meantime, unfortunately, I'll have to edit a lot of files for V14, just so Foundry can recognize them.

Juha Uusikartano

Hi, I purchased the BtMOM map pack, and I can't get it working in Foundry VTT 14 using the editing trick you describe here? Edit: I should also mention that I use Forge as the server for Foundry, maybe that has some bearing on the matter?

LOVEMAPS Cthulhu

I don't yet know whether Forge is making any changes for V14. But I'll find out soon. The packs will be reviewed one by one to ensure they work in V14 and later versions... I’ll be working with a developer who’s familiar with FoundryVTT. If the workaround doesn’t work (I haven’t tried it with BtMoM), I recommend reverting to V13. Foundry’s version updates always involve a somewhat chaotic transition; I’m sorry about that, and I’m doing everything I can to get it resolved as quickly as possible.

Juha Uusikartano

Yes, I suppose I could downgrade to Foundry version 13, it seems like the official CoC modules all support it... and since we haven't even started out campaign yet, I wouldn't loose anything really. Well, we made investigators already, I will have to check if they work in 13 even if they're made with version 14.

Juha Uusikartano

Upon reviewing the install instructions, I think I may not be able to install the modules at all? As I mentioned, I am using the Forge as the server for my Foundry VTT, and it allows very limited access to the server files. Basically, all I can access is the "Assets Library", and there add modules from the Bazaar, or add content directly by uploading images etc. So when your instructions say copy the modules to Foundry VTT > Data > Modules, I can't actually access that, if I am not mistaken? I am sure you're aware of this limitation to some extent, as you offer some map modules through the Bazaar? Anyways, this narrows my options down to zero. I guess I would have to just use the plain maps, and do all the walls etc myself? Unless you can make a module that can be downloaded via the Bazaar?

Juha Uusikartano

Hey, I figured out a way this may work after all: First unzip the folder(s) on your local PC, do the version edit, then use Forge's Import Wizard to upload the module/folder. THEN activate the module in Foundry, and it appears in the compendium from which you can then bring it in. At least that worked for the Landing Pages, but it's the simplest of them all I guess. So I will try out some bigger and more complex folders.