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Star Wars: Knights of the Old Republic 2: The Sith Lords

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Comments

BobsenJr

Man that fight against the twins in the bar/club/casino is such a nightmare moment to me. Great video as always :)

Dzmitry U

Я уж волноваться начал. <3

HypeRapEnjoyer

Will be interesting to watch this one. I am conflicted on whether 1 or 2 is better, because the time crunch on 2 can be felt.

Iandrasil

this was good, but I'm kinda sad the game crashed the lightside playthrough, fully playing the game as both light and dark and also doing a neutral playthrough really teaches the player a lot through seeing the contrasts, it's kind of the whole point of kreia's character, her full story really only reveals itself after 3 whole playthroughs, I realize that's way too much effort especially as the game crashes and corrupts your saves. but honestly a character who's entire shtick is being a teacher to the player character deserves recognition for everything she can teach. A lot of players miss out on this as they dismiss her almost entirely based on the beggar interaction upon entering nar'shadaa which is honestly a shame. She has a lot to teach on the nature of power, something that's completely omitted from many people's education.

BobsenJr

I've always had a hard time playing through the game on the dark side, just feels like you are being a dick to be a dick.. Which, thinking on it, sorta describes the dark side, but i've always believed more in the EU interpretation, with characters like Darth Bane believing that the dark side was a way to freedom and strength, whereas it seems like in KOTOR 2 it's more of a "I'm a massive dick, because I can be one". Then again, I never finished a dark side play through, so feel free to correct me on that take.

Iandrasil

oh you can definitely play it like that, my darkside playthrough I end up ignoring the light/dark side limitations and just do what I want, you can get darkside points while doing the lightside coded factions for planets, so in the refugee sector you can get darkside points by manipulating the various gangs into a war with each other prior to negotiating with them to get your standing with the exchange to swing, you can get darkside points by either helping the bounty hunters or lie to them and while beefing up the defenses of koonda tell them to run right into the most reinforced segments while pretending to work for them, vice versa is also possible, you can get credits and influence from g0t0 as well as dark side points for stabilizing the situations in favor of the republic, then there's the massive amount of darkside points you can get from kreia as well as hanharr, hanharr only unlocks if you meet a certain darkside point threshhold when you visit nar shadaa, with hanharr comes great lessons on ideologies of the sith and a ton of darkside points if you follow up those lessons (as well as ridiculous bonusses to strength). you can also often just get darkside points for resorting to brute strength to resolve a quest, like a droid that was stolen from a merchant you can just resort to threatening the thief to return the droid rather than peacefully negotiate, peaceful negotiation would be lightside points but threatening is darkside, in the end I find there's plenty of ways to be a manipulative darkside sith without resorting to genocidal murder sprees, which in the first game is not the case, where you really do just act like a dickhead to everyone.