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This is for a puzzle platform game I'm working on. Each world has a different curse that affects the mechanics in a different way.  You have a voodoo doll of yourself that you retrieve at the end of each boss stage and remove the curse. This is the Mud world, and I wanted to combine it with fire to complement the curse. I usually do the mechanic then flesh out the world around a general framework I have conceptualized.  I'm thinking some kind of factory or quarry for the setting.

There's these burning barrels that act as platforms. You'll have to throw mud on them then the it'll turn into hard clay and you can step on it.  If you ground pound it the clay will break and thrust you towards the ceiling which you can now grip with your sticky mud hands.

Any fire type enemy will become hardened if a mud ball is thrown at them, and since you're mud type with the curse fire will harden him into a golem. You can't jump when you're a golem only move left to right. If you fall from your base height he'll break and return to mud form.

This is pretty early stage of the concept development. I still have to finish out those squares, and design more puzzles around the mechanics. I was thinking of having some type of furnace/pipe organ boss for this world.

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