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Wondrous Item, Legendary (Requires Attunement) 

Many believe this mirror to be cursed, when in fact it does little  more than reveal the truth of the world. 

Invisible creatures and objects are reflected on the surface of this mirror as if they were visible. 

Face Your Sins. While holding this mirror, as an action you can force a creature within 30 feet of you to face its sins. The target must make a DC 17 Wisdom saving throw. On a failed save, the target suffers one of the following effects as they are racked with guilt: 

The target automatically answers any questions presented towards it and can only speak the truth (to the best of its knowledge) for 10 minutes. 

The target is stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns and each time it takes damage, ending the effect on a success, but taking 4d4 psychic damage on a failure. This damage cannot reduce a creature to below 1 hit point. 

You can force the creature to recall one of its misdeeds from their perspective (you can specify an incident if you are familiar with it, otherwise a random experience is chosen). You experience this memory in an instant, gaining knowledge of their thoughts and emotions at the time. 

Constructs and creatures with an Intelligence score of 3 or lower are unaffected by this property. A remorseless creature may also not be affected by this property, depending on their personal feelings towards their actions as well as their general temperament (DM’s discretion). 

Once you use this property, it can’t be used again until you finish a long rest or you expend a spell slot of 5th level or higher.

Indiscriminate with regard to the truth it reveals, this mirror has shown many mortals the true extent of their depravity. Those with the strength of spirit to resist being driven mad discover a sense of self understanding beyond what they could have ever imagined.

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Comments

Roland

I think it would be cool if the "reflect invisible creatures and objects" property occurred whether or not the mirror was attuned. You could drop it in early in a campaign, the property of patron, and "everyone knows" all about it due to the patron's frequent use of it; maybe even when at meetings with the party, before they are trusted. Then later on, if one of the PCs "inherits" it, it can gradually reveal more powers as it gets attuned. Maybe attunement requires the bearer slay a Nerra, or other mirror monster? Or travel to a realm in a magic mirror? Something suitable to level 1 PCs.