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Armor (medium or heavy, but not hide), legendary (requires attunement)

A jet-black raiment accented with golden carvings of a fiendish visage and raging storms. A mantle of electrified clouds wreaths the wearer’s neck when worn. This armor has 6 charges and regains all charges after a long rest.

Harness the Heavens. If you take lightning damage, you can use your reaction to absorb it, reducing the damage by half rounded up. This item regains a charge for every 10 lightning damage prevented this way.

Cumulonimbus Mantle. As an action you can spend a number of charges to wreath yourself in violent thunderclouds, gaining 5 temporary hit points for each charge spent. While you have any number of these temporary hit points, when you hit a creature with a melee attack, they take an additional 1d8 lightning damage, and whenever a creature hits you with a melee attack, they take 1d8 lightning damage.

Calamitous Storm. When you roll for lightning or thunder damage, you can spend 3 charges to deal maximum damage, instead of rolling.

Borne of thunder and fire and rain

Jet black and brilliant gold

Static to the touch and thunderous to the ear

It weathers a thousand storms

Bending the forces above to submission

And sending them crashing upon

Any who deserve such retribution.

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