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Hi guys, we just have a small issue with the new bow mechanism so I need to postpone the next update. Long story short, I have implemented a fast way to build a performant bow but Unity physics system does not like it. The bug can only be reproduced intermittently in VR which makes the bow string jumps all over the place when you pull it.

I'd say it works 80% but only sometimes the bow string plays up. I'm trying to narrow the possibilities to squash this last bug.

I'm sorry again. Hopefully this won't take too long

Regards

Lil Husky

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