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Poll

Need your opinion! <3

  • Big battle with 50+ characters, just hack and slash 0
  • Small battle (<10 characters) with beautiful graphic/better NPC interactions 10
  • 2024-07-02
  • 10 votes
{'title': 'Need your opinion! <3', 'choices': [{'text': 'Big battle with 50+ characters, just hack and slash', 'votes': 0}, {'text': 'Small battle (<10 characters) with beautiful graphic/better NPC interactions', 'votes': 10}], 'closes_at': None, 'created_at': datetime.datetime(2024, 7, 2, 12, 46, 15, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 10}

Content

As I have just finished Stellar Blade, this game definitely makes me think. I really like the NPC facial expressions, the VFXs and the graphics. Everything looks so stunning.

Its relatively doable for a PC game. But in VR if we go this way, we may not be able to have big battle like we have now. But there is a question keeps lingering in my head is are you actually play my game in big battle or not :-p

I know that most of us will just enjoy playing with a few NPCs, like most of our famous youtubers do. At the end of the day, its all about quality over quantity! :grin:

So,

Which part should I go? A big battle like Dynasty Warrior or a small-scale battle with the main focus on graphic/realistic?

If we choose to focus more on graphics, definitely I couldn't make the same quality as Stellar Blade, but I'll have more freedom to add more fun stuffs to our game. For example realistic bleeding, weapon VFXs and NPC facial reactions...Which I am seeing is missing in many VR sword fighting games, like Blade and Sorcery, HellSplit Arena or Boneworks. And we can create more beautiful characters like in Stellar Blade

As you have been supporting me, please help me to choose

Thank you! <3

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