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Poll

Dev News - Support for XPS models

  • I have used XPS files to mod games 2
  • I have used XPS files for rendering 0
  • I haven't used XPS but I'd love to try 3
  • I prefer using VRoid 0
  • 2022-11-03
  • 5 votes
{'title': 'Dev News - Support for XPS models', 'choices': [{'text': 'I have used XPS files to mod games', 'votes': 2}, {'text': 'I have used XPS files for rendering', 'votes': 0}, {'text': "I haven't used XPS but I'd love to try", 'votes': 3}, {'text': 'I prefer using VRoid', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2022, 11, 3, 13, 42, 21, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 5}

Content

I have successfully loaded xps models into 1234. Although it's still very primitive, it opens the way to bring in custom XPS models without using the SDK. 

Just a small note that until this moment, we still haven't needed to use the SDK yet :-p

What is XPS? its the format of XNALara files. You already might have heard about this file. It belongs to the infamous model website DeviantArt  . They have so many free 3d models in .xps format which you can download and use straight away in 1234. This process is super faster as you just need to add the file into XPS directory, similar to what you do for VRoid models and the game will handle the rest

See how you do for VRoid models here: https://www.youtube.com/watch?v=bO-9npVXqPI 

As XPS file has so many different kinds of rigs, its extremely difficult to map the rig correctly. This process will take a little bit more time before I can show it to everyone

Also VRoid models now will use Lit shader, the original one of Unity. Which means it's less performance heavy, render better and I can also apply blood decals on it in the future

For Deviant Art XPS, you can check a sample XPS model here: https://www.deviantart.com/zareef/art/DOA5-LR-Kasumi-Ninja-2015-560133056 

Are you already familiar with XNALara or DeviantArt? Please let me know in the poll below!


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