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We have completed the skinned meshes of the healer. 

As a customized model, she is well optimized and can participate in bigger battles, which we are trying to achieve.

We still aim to spawn 50 characters with a low performance cost. In the past 2 years I have been doing many optimizations in both scripts and 3d models

I'd like to create a bigger battlefield when you can hack and slash away without worrying about lags :-p

This is our first test <3

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