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The impact of this patch seems to have been pretty tiny and I've not come across any issues. As always, if you encounter things that were working before and are broken now, you can let me know and I'll look into it.

I am doing a minor update to the Sorcerer mod to fix a bug, but it's unrelated to the patch: I just figured I'd use the timing to give it more visibility.

The bug fix: Fixed an issue where setting MC Command Center's household limit to  something higher than normal would cause the Clone Spells to become unavailable.


Update Clarity: I will be changing the wording on the website and adding something to the home page to be more clear about the status of mods and whether they are confirmed up-to-date. In the past I would say "tested with [x patch]" on each mod page next to version info, but I think it tends to just cause confusion since I don't keep that note up to date with patch changes, only version changes.

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