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Thank you for the support! You guys are awesome!

It's always fun when you stump the smartest person in the room. Or at least one of the smartest people in the room. We don't know how Dabbler's intelligence compares to Deus's. But in this instance, she's got 130-is years of experience on him, and as far as we know he's never gone Delving, so on this topic she's probably the expert-est.

Of course, then you're tempted to keep it rolling so you try and ask her a seemingly complicated question like "How old is time?" and she's all "Same age as the universe." and you're like "Whaaaa?" and she shrugs and is all "Before the universe existed there was no time in which an absence of time could exist, so obviously time started once time started existing." and then you're like "But... how... when did... how did the Big Bang happen if there was no time before the Big Bang happened?" and she puts her finger to the side of her nose. "You gotta figure that one out yourself."

I know "bespoke" isn't a verb, but then, anything is a verb if you try hard enough.

So I'm still sick, but I think I'm over the hump. Like I said, colds seems to take a long ass time to burn through me these days. I had one bad feverish night, and now I just have a sporadic cough and some minor lung rattle. I managed to get the comic pages I was working on last week done, but I did have to skip shading them. That probably saved me two days at the pace I had been going. Spent yesterday working on the vote incentive, made some good progress, but it'll still probably next Monday before I have that done. I guess the next incentive will have to be a simpler piece so I can make up for getting behind on them. (The current one involves 4 participants because I'm dumb and keep underestimating how long that will take me to color.)

But I have been taking it kind of easy. Not like, actual time off, but I've been dedicating my evenings to relaxing and playing some video games instead of getting back to drawing after dinner, which I don't spend a lot of time on these days. Been replaying Mass Effect via the Legendary edition. That game is so good and I wish someone would make something else like it. Been playing on Legendary difficulty, but it don't matter, because my Shepherd was a sniper on my first playthrough, and she's a sniper this time around, and I am a one-shot machine. "Oh, some Geth took over one of your flotilla ships and you sent your own "special forces" in and they all got killed? Yeah, Imma take care of that for you right quick." - One absolute massacre later... - "Yeah, no worries, got your ship back. So... those Geth really kicked you off your own planet huh? Yikes. What? I didn't say you Quarians are a bunch of ninnies. Out loud. Oh by the way, know you're a race of refugees, but I still looted the unholy fuck out of that ship, so... no need to thank me I guess."

I kid the Quarians. I actually really like their post-exodus culture with their resource gathering pilgrimages and how each ship is sort of its own city state but still dedicated to the fleet. I wish they were in some form of media that extended beyond a single video game series. Really all you get to hear about them in the game is a dozen conversations with Tali, her loyalty mission in ME2, and a half dozen other miscellaneous Quarian encounters in the series in the game. And that's kind of it.

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Comments

Whoriar

The opposite of a dungeon might be "a haven".

Artimidorus

It's a good question. Take Wuxia for instance: Sects and clans can have a 'dungeon' training ground, with mountains, worlds inside, that have monster spawns and stuff - to raise disciples. There are also, however, sects and clans that have entire pocket dimensions dedicated JUST to alchemy ingredients, fields/landscapes for specific herbs, that are well maintained and highly productive. Why -can't- that be a thing? If it's only monsters, then either this world's magic itself is inherently destructive/evil, OR it's fully benign and nobody thought to ask 'what if', which seems off in either way.

Madcat6204

I can think of fictional examples of "good" curses, "bad" healing spells, and at least one "neutral" genocide. In other news, regarding the commentary, Mass Effect is indeed awesome.

Aclys

Well, depending on the setting a dungeon is something created by a divine entity to test the mortals who dare dwelve into their depths, offering rewards for those brave and strong enough. In other settings they are made to seal up some great evil and the monsters spawned are a kind of release-valve to take some of the pressure off of the seal. The treasures in this scenario are either from prior explorers, rewards for those who help clear the dungeons to keep the seals intact or a byproduct. Then in yet other settings, perhaps the most popular one, dungeons are alive, living semi-sentient creatures that create a dungeon, fill it with monsters and treasure as a big giant lure to draw in mana-rich adventurers and explorers... to kill them and thus feed the dungeon. From what has been shared so far dungeons seem to be a natural phenomena that form when there's enough mana focused in one spot. So it is either a 'release valve' typ reaction to the overfocused mana pressure or they are the third type, some kind of extra-dimensional entity perhaps that is drawn to dense mana-clusters like that and set up shop for a dungeon to lure in more prey. Will be interesting to see what the case winds up being!

Jacob Bissey

Magic doesn't have an evil bias just like monsters aren't inherently evil. Monsters are inherently *dangerous*, not evil. The issue is if you have a creature that has animal intelligence and give it magic powers, it's gonna use those powers in a pretty dangerous manner, especially if it isn't remotely domesticated. If it's strong enough that a wall isn't really an obstacle, and whatever it wants is on the other side of the wall, it's gonna go through the wall, if it breathes fire and likes it's food charred, it's gonna breathe fire on whatever it wants to eat. Being of higher intelligence (I'd say slightly below human level and above) doesn't actually change that much. If you're in a dangerous environment surrounded by dangerous monsters, and you're a *smart* dangerous monster, you're not gonna be socialized for things like being polite or gentle, you're smart enough to leverage your power to get what you want in the most efficient way possible, and you probably have a lot of power if you developed in a dungeon AND became smart. Dangerous does not equal evil, harmful does not equal evil. Evil is about one's *desire* to cause harm. Granted, a willingness to cause harm to get what you want even if you'd prefer to avoid it can be pretty evil depending on what you want and how likely you are to need to cause harm to efficiently get it. But, like, growing up in a dangerous place where everything is either food or a predator, and most things could be either or even both, odds are what you want are the same thing everyone wants, security, a secure place to rest without worry of harm, a secure source of food to keep your belly full, etc. Dungeons are not secure, so even smart monsters become violent by simple necessity. Seems pretty obvious to me and I'd think Dabbler would have that figured out a long time ago given her background.

codesurfer

natural selection where the better they are at destroying invaders means they get better delvers and the better the delver the better the rewards for slaying one versus having a dungeon create great treasures without some kind of defense means they are expending energy with no benefit. idk why does real life have a tree where its sap is so sticky that birds get stuck in it and seems to provide little benefit from killing all those birds. also I hope you're feeling better

Aaron Mauthe

Missing h in “archon’s divine garden” btw. Also technically there are neutral genocides. They’re called natural disasters. They just have to occur in a place that wipes out an entire peoples’ culture. Tsunamis against tribes seems like a good example

Thisguy

A dungeon is like a wild safari. It’s in the wild creatures natures to defend themselves and their territories and prey on anything they deem easy food.

Michael Obert

Dungeons generate power, power attracts what it attracts; that's a simplistic answer. Don't worry, Dabbler, everyone rolls that 1 on a knowledge check once in a while

Richard Penner

Star Trek transporters ARE examples of neutral genocides.

J.

Isn't a geas just a "good" curse? I think it's not as compulsory as a curse, and there's typically some reward (although the genre-unsavvy or differently-aligned might not see it as other than a thankless obligation in the moment).

That Harper Gal

As a present tense verb, I think it might itch my brain less to make it "bespeak". "Bespoke" seems stuck as a past tense... I'm going to look this up. (After looking it up, "Bespeak" IS the present tense of bespoke! But it's very rarely used except in its other meaning of "indicates" rather than "custom request")

Simon Magid

There is such a thing as evil healing. One of my friends once ran a tabletop game in which religious fanatics ran an inquisition where they would torture 'heretics', i. e. anyone they didn't like. They would torture victims, heal them and then start over. I find that hard to see as anything but evil.

Evil Midnight Lurker

Tangential question for Dave, how does Harem sleep? With her brains quantum entangled, do all of her bodies get tired and forced to nod off at the same moment? What if one of her gets fiction-knocked-unconscious (as opposed to realistic-we-need-to-worry-about-concussion-or-worse)?

martin leske

isnt cancer kinda like a bad healing spell? or if a devil sneezed and you say "bless you" a good curse for them?

Seth Ruskin

Evil healing? I lay my hands on you and your cells heal and replicate out of control. Congrats! You have systemic cancer. Enjoy those tumors. Good curses are called blessings. Neutral genocide? Putting down the mindless zombie horde(?)

Chimera80

There have been several examples of good curses that I can think of. David Eddings’ “Tamuli” series featured a Divine Curse placed with benevolent intent, whereby a god cursed his own people in order to give them a defense mechanism. Blue Core features a skill explicitly called “Combat Healing”, specifically involving healing things *wrong* offensively. The example given was: once a wound is inflicted, healing it *open* to prevent magical regeneration. Stops the bleeding, but prevents restoration of function or movement (basically fulfilling the role of cauterising wounds on trolls or hydras). And the moral value of a genocide depends which side you’re on… If you’re dealings with highly invasive, expansionist, and destructive invader species (think the sentient civilisation version of killer bees, fire ants, cane toads in Australia), and containment and negotiation are both impossible, then extermination is just another word for genocide.

A Patreon of the Ahts

I notice that in Harry Potter there are three levels of bad spells, jinxes hexes and curses but only one level of good spell, charms...

Tie Toter

Great comic. Great art. Absolutely magnificent imagination and storytelling. Hopefully this finds you recovered from your cold. Have a great day!

Reigys

Cue Dabbler researching all of this.

Churchill (formerly TeaBear)

... So Bun-girl wants the dungeon to be... Pandaria. Before the Horde & Alliance started fighting over it. ;)

BearWithBoots

If it's a "pleasant" dungeon, it has to be treated like a garden. Constant attentive monitoring for deviations from planned growth. It's going to require dedicated caretakers/gardeners to keep any weeds, and unwanted creatures out of it. A wall of sorts to keep things out. It can be partially funded with high end hunting expeditions, and nature documentaries. We have read the Jurassic Park books, and watched the movies; we know this can work.

Tristan N Milner

While Good Dungeons exist, they're often forgotten due to no "epic" or "heroic" deeds or foes defeated. Boasting about such conquests makes for a more entertaining story. A great example: Shonen anime being more popular and profitable then Slice of Life anime.

Andrew Copsey

In some games undead are damaged by healing spells.

NotThatGuy

In a likely futile effort to prevent the spread of misinformation, I feel inclined to point out "bespoke" is in fact a verb. It is, to be specific, the past tense of bespeak. While the more common verb form of it today is with the meaning "suggest; be evidence of" as in "the furnishings bespoke the owners wealth", the relevant meaning for bespeak is "order or reserve (something) in advance" from which the more common adjective form is derived. After all, the fact that bespoke means it is made for the specific customer after the order means the customer had to bespeak (order) it first, and due to how tenses and time's passage work, when they then receive it, it will be something they bespoke (ordered).

Daikaiju

Counterpoint; good dungeons do exist. Due to their nature, they fly under the radar. Everyone is going to pay attention to the maw spilling forth unholy terrors. No one is going to bother with the tranquil mossy cave that smells faintly of chamomile and honey.

Anti-No

Good curses? Yeah... "You're a werewolf, but you have complete control and it's not contagious." It's called "cursed by awesome". Bad healing spells? Those very much exist in a number of settings. Good for undead, kills the living. Neutral genocides? Arguable, but most diseases don't have an allignment. ...erm.... I think. Earthquakes should be pretty neutral, at least. Even those that make massive tsunamis.

Gullindjemprins

Not sure why, but I’m digging this Dabbler guise more than her usual blonde show.

eddi_TBH

Whoa. That put the Kat among the pigeons. I can almost hear gears shifting in Dabbler's head with the clutch barely keeping up.

JL

euphaemism -> euphemism

Eric Loken

In the Danmachi series (books/ anime/ manga) the Dungeon is a sentient entity that is definitely evil, spitting out semi-mindless monsters that only exist to kill mortals. Heck, if a monster develops intelligence and free will the other monsters try to kill them too (the smart monsters, dubbed 'Xenos', call the Dungeon; 'Mother', but they acknowledge she wants to kill them). It is rather like some descriptions of the Abyss, creating demons for no other reason that to cause destruction. Although in Danmachi there is something else going on that the gods simply won't talk about, it seems the mortals have to figure it out. So, in that case it is very much evil, but there seems to be some secret as to why. Here, it is a good question, why do the entities that pop up in the dungeon have to be 'monsters'? Why can't they just live peacefully in their subterranean realm and trade stuff with the outside world? Obviously if you need the left testicle of a Manticore (not the right testicle, those are completely worthless), you are going to be out of luck with a peaceful dungeon, but - in theory - if a so called 'dungeon' is a magical construct, why does it have to be evil? To be pedantic, they should be called 'subterranean mazes' or something, because a dungeon is a very specific thing (an often subterranean and dark location for holding prisoners), just as tombs and catacombs are also specific things. But I understand that they are collectively called dungeons (probably due to Dungeons and Dragons).

Blood Raven

Well we call a good dungeon a temple, and we don't think about them because they don't cause problems and provide a market surplus of their specific goods. Also why are you using gamey terms? Its a bureaucracy! Boring numerical values are more fun! :D

Biblioholic1993

I doubt its impossible, just like I doubt that a garden full of massively saturated glowing mana fungus would not also independently attract hordes of bloodsucker vamp bats or such whose mind bat has long died or are actually just an actual bat with actual vampirism. I think when selecting a dungeon creature to be spawning, you take the hideously expensive dungeon core ingredients in account to have to pay it back at SOME point, and tiny +1 hp, 1 gp for 5 mushrooms are not gonna cut it for another 200 years yet. You eventually have to try and sell like, kobalt teeth for 5gp, or you'll go bankrupt. The fact is that the mana enrichment of the globe being a good thing, a dungeon core is also a tool itself that has to be useful. Also, minimum output or something before a dungeon core explodes and/or fizzles out, or is absolutely useless and produces about 5 more literally magic mushrooms than some random patch of Kansas a year.