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Hey dear patrons!

The grind continues, though it's true we've managed to open the project in UE5's editor, we still can't export the project to an executable program. There are many "blueprints" which are like native code for the UnrealEngine editor that we need to fix.

This is because the changes we made in the C++ code mean that many of these blueprints have changed and now don't work as expected, but nothing that's irreparable for now.

You can already play the game within the editor. Check this out:

Uh? But what about that hair? What happened? Yeah, there are many meshes that we need to fix.

We also found things like these:

And... where did the sea go?

In other levels, the opposite happens:

Is this a Silent Hill game?

And there are several meshes and textures that need reviewing:

However, the main issue as of today is that we still can't generate an executable:

Fortunately, we've already encountered a similar scenario in UE4 and managed to fix it, so we remain optimistic.

By the way, excellent news, we fixed the video bug earlier this week. Dialogues are now working as intended. Progress is ongoing.

Thank you all for your support and patience, we're moving at the expected pace. We continue working on the revamped version of Z-Island.

Kitorogames & GTS team

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Comments

Ryan2354

We know you got this. I have complete faith that you'll be able to fix all the problems you're currently experiencing!

JD2.0

Remember you gave yourself 3 months to get things ported over and updated. We're what, a month or less into that and already ported things over, just working to get a few more things corrected. Don't stress, take the time needed.

GTS

Thank you! but we are still working on many things that need to be corrected: meshes, animations, etc. We are very optimistic but we have not yet reached 50% of what we need to do, we hope to reach the goal in time! Thanks for your patience and understanding.