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Hello dear patrons!

This version includes significant changes to the mechanics of several elements that have presented issues in the past, plus, a new "chase mechanic". Unfortunately, we didn't manage to address all the errors, so we made a tough decision. We'll release the current version with the new content, which includes a small portion of the escape from the forgotten island and many side quests. However, we have some bugs that are still present.

We sincerely apologize for releasing a version with such a bug, but we don't want to miss the deadlines, plus, story content is ready and it's playable; it's just an annoying bug. However, if you prefer to wait for the next version, it will be available next Friday, March 8th.

Get your copy now or wait for the hotfix next week:

Mediafire 

Our server 

Google Drive 

New features

  • More side quests
  • New chasing mechanic
  • +100 new renders

Enhancements and bugs  fixed

  • Worked on new fast-travel system
  • Better "point and talk to" mechanic
  • Worked on boxing mechanic (aiming, movement disable state, initial position, etc.)

Known issues

  • Buggy fast-travel mechanic (WIP) -> Hotfix next week
  • Typos (unusual amount of typos this release, we'll be working on them)
  • City traffic

Thank you for your support. Once again, we apologize; it's a project in development, and there are still many things to fix and improve. Sometimes unexpected situations arise. Any feedback or comments in this regard are welcome, as well as criticisms.

Kitorogames & GTS team

Files

Previews only

Comments

Ryan2354

Once again, it's a great update, but I will say that the fighting mechanic needs to be updated, no matter how I try it, the security guards that surrounded the house just nonstop dodged the punches, and didn't even try to punch, I had to end up skipping each fight to be able to play. Also, sometimes when you skip a fight, it gets you stuck in the fighting animation so you're just running around in the fighting pose, this won't get fixed until something like a cutscene or another fight. Or just saving, going to menu, then reloading back into the game.

GTS

Yeap, indeed, we're still working on this new mechanic. We need to make some changes and fix the annoying fast-travel bug. Testing the game is such a nightmare now. We'll be working on these bugs