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Said to be once owned by a demon king, this wand with a head in the shape of a goat's skull emanates mysterious, dark energy.

This  magical wand allows its user to warp reality and influence the minds of  creatures around them. Three times per day, the user can use the wand  to:

  • Dominate the mind of one creature for 8 hours. The creature is entitled to a DC 20 Wisdom saving throw.
  • Create  an image of an object, a creature, or some other visible phenomenon  that is no larger than a 20-foot cube that lasts until it is dispelled.  Observers can detect the illusion by succeeding on DC 20 Wisdom saving throw.
  • Deal 8d8 psychic damage to up to 10 creatures that the user can see, or half as much on a successful DC 20 Wisdom saving throw.

If the user is not an evil outsider, the wand tries to exert its power on the user. After each use, the user must make a DC 20 Wisdom saving throw. On  the failed save, the wand dominates the user for 8 hours, whispering  its will into the user's mind. If users try to oppose the want during  this time, they take 4d8 psychic damage each time they do that.

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