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Hey all!

It's been a hot minute since my last post, but I've been pretty busy and I wanted to give you all a quick update. For Brigitte's animation, the scene is pretty much finished, save for lighting changes and a few details to make it more lively. The animation loops are coming along, and now that I have a new CPU I can do more with the physics engines. I think the animation is coming together real nicely now, and I'm excited to share more snippets as it develops. For other projects, I've been bouncing back and forth between some more straight forward GTS+growth renders/animations, but I think I'm going to bring back some more character/POV growth. 

For technical stuff, I just started playing through Breath of the Wild (yeah I know, like 3 years late), and I thought it was crazy that there isn't a proper blender Urbosa model (at least one that's free). I snagged some Maya files off Smutbase, and I'm in the process of learning how to better rig up the model for growth, and the same goes with the Lilith model. I figure that I can't keep relying on whatever pops up on Smutbase, and I might as well give rigging a proper shot. I'm considering buying an auto-rig pro license to streamline that process, but I don't know if I want to take that shortcut just yet. Either way, it'll be good to learn and I'll be sure to post more WIPs/renders as they develop. I've got a few scenarios in mind for these two, and I'm excited to make em bigger! Till then, stay sexy! 

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Comments

limpdeagle

need more borderlands expansion in my life fr fr, and that tracer outfit has me acting STRANGE. I'm glad to see your motivation to dive right into a lot of this stuff is back, cool to hear from ya about it. take care bro >:-3

RandomDudeGamer

Looks like a bunch of fun stuff be coming! Can’t wait!

tntfists

Amazing! The shots of Bridget look so good. Can't wait!

Haptick Animation

Borderlands has been pretty lacking in the expansion department, even with nicknames like 'balloon tits'. The art style is harder to make scenes for, but there's a couple tricks I've been looking into. This animation is going to mainly focus on Brig, but Tracer's on the block for growth in a future animation (hopefully)

Haptick Animation

I've got to the point where I need to put a pause on starting new projects and focus 100% on finishing existing ones, but sometimes I'll get an idea and make a quick scene to see if it's possible! I've been getting more efficient at making scenes and organizing the render, but practice makes perfect so you can prob expect a bunch of different renders/animations as things settle out

Haptick Animation

I've definitely been lagging behind on the build of this animation, but now that most of the tedious work is done I can focus a lot more on the animation aspect! If all goes well I'm hoping to add sfx, DoF shifts, and environment particles to make it look more scenic (as scenic as a busty growing redhead can get)

tntfists

Naw it's all great! I can't imagine all the learning and stuff you had to learn - which is great - that means you get better but also; can wait!). Super excited to see how this goes and super stoked for the update!

limpdeagle

agreed entirely and yeah i had always kinda thought that about the artstyle aswell, im interested to see what you have in store and what characters you can get working ,':-). i figured that was the case with the Brig animation jus gotta comment on that outfit everytime i see it LOL.