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Hey all!

Here's a quick update on the ongoing commissions:

I still have yet to get the audio clips back from the VA's for Brig's animation, but when I reached out they said that they should be able get it finished at some point next week. I'm looking forward to crunch out the last bits of animation so I can move overhaul the lighting+begin rendering, and it's refreshing to have things moving quicker now. 

For the other commissions, I've made a decent amount of progress on most of the commissions, but I still have a bunch to do. I spent a good amount of time this week figuring out how to properly rig up and texture a morphable/expandable body, and I'm pretty satisfied with the results (see final Wattson comparison). While it's not perfect, it's a good step to getting a universal growth model set up and I'm planning on giving jiggle physics another shot once I have a bit of free time. 

Overall, I'd say things are going well, but there's still plenty to do! I'll keep you all updated as things develop!

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Comments

RandomDudeGamer

It’s awesome to hear things going well. Also awesome that you learning how to rig models which going help immensely down the line. Keep up the awesome work!

Haptick Animation

Thanks! It was def a case where I was making it so much harder than it needed to be, but after sifting through a ton of tutorials I found something that would work well enough lol

limpdeagle

they all look super promising already. that marigold scene 🫡

tntfists

Can't wait, everything's looking great!