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Hey all! 

Here's a quick peek behind the curtain. I've been spending a bunch of time hashing out the physics for a proper breast expansion animation, and I think I've come up with a more or less usable basis. The main issues that I've been running in to is that it's difficult for the simulation to maintain a certain volume, making it difficult for the breast to squish and squoosh when it comes in contact with say a hand or a cylindrical-shaped object. I'd hoped to make a breast mesh that I could bind to a particular body and have it work for any scenario, but it's proven a bit difficult to get everything working right. In this case, the breasts are a bit too jittery and have a more 'bolt-on' look since when they get big their overall properties change. I think that I'll need to experiment with driving tension+pressure simulation values based on overall size, but that could be a whole nother can of worms. 

At any rate, I've been blocking out a few shorter scenes (the gif above was just a short test), and I'm hoping to have a bit of time this weekend/holiday to dial in the physics. Even if the initial result isn't perfect, having a short animation to test physics settings with would be useful for future tests. I'll be posting more WIPS as the animations get more blocked out, and I'll be trying different simulations to see what gives the best result. Ideally, once I dial in the breast physics I'll be able to apply something similar for ass physics, and with any luck I'll have a more or less fully functional expansion rig for any occasion! 

Files

Comments

Alexander Pontier

I’d say experiment more and maybe adjust some things but I don’t know your specific rig/system. All I will say is you’re doing great and as long as you’re still having fun making stuff, you’re doing it right! ❤️

Expandinator

might i recommend playing with drivers for the physics? that way you can link the mass with other properties for example, and can control their relationship with a formula

tntfists

Super exciting! This is an awesome update✨️✨️✨️👍

Haptick Animation

That's the plan! I've gotten good results with smol booba, but scaling has been the main issue. I'm looking to drive the bust size to the pressure+tension values and adjust the vertex mass as necessary. The nipples have many more vertices than the breast flank, so I've got to be careful with the vertex mass. It's being controlled with a tension weight paint rn, but there's probably a more elegant solution. At any rate there's a lot to mess with, so hopefully I'll be able to narrow down the relationships/causes and tailor the sim depending on the scenario

Haptick Animation

Yep it's definitely a work in progress! I've had mixed results with simulations in the past so I've tended to avoid them, but I think that if I can get something decent figured out it'll make the process a lot easier and higher quality down the line. I've tried out a bunch of different jiggle physics, but the main hang up is having similar properties stay consistent when the volume/surface area increases. Just another wrinkle when it comes to expansion animation loll

Haptick Animation

Thanks! I'm trying to split work between refining/redoing the expansion rig and actual animation, and I'm hoping to hone in on something that looks/feels realistic as the animation takes shape!

tntfists

I can wait to see what you cool up next - I is this has been a goal for a while, so congrats on getting there l closer!