Volumes 101 - Kernels: Sharpening A Smoke Sim (Patreon)
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This one deals with a rather important concept that is one of the basic building blocks of computer graphics: kernels. Admittedly this is pretty low-level stuff (as in "very basic operations" not as in "very stupid") and can be a bit tedious to grasp at times. So if you have any questions regarding the tutorial's topic - please feel free to comment!
Also there is this neat explanation by Computerphile on what kernels are and how they work in 2D image processing: https://www.youtube.com/watch?v=C_zFhWdM4ic
P.S.: The file is set up for rendering in Redshift. In order to render it, you'll need the "Barcelona Rooftops" HDRI from http://www.hdrlabs.com/sibl/archive.html
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