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There is one brilliant thing that makes me use Mantra for special projects involving highly detailed volumes: Volume Procedurals. They allow you to evaluate a piece of VEX at render time and thus (efficiently) generate extremely high resolution volumes without the memory footprint those volumes would usually have. Hooray to Volume Procedurals!

This is an intro to the baasics you need to know to use  volume procedurals. We'll build on these basics in the coming week :)

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Volumes 101 pt. 18: Volume Procedural Basics

Comments

Daryl Dunlap

Yeah, this is one my targets when the Redshift Shader SDK gets published.

entagma

Oh - I wasn't aware that there are plans for that to be released... Exciting!

andian

I am wondering if i can animate like $F or @Frame in cvex snippet

entagma

Haven't tried yet. In wrangles @Time works, so I assume @Frame should work too. But that's wrangles. Gonna check with snippets.