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While editing last week's tutorial we realized that the central technique we're employing belongs to a whole group of neat tricks that we often use in produiction as they make for relatively compact yet powerful setups. We're talking about shaping a velocity volume to your liking.

Using a small bunch of tricks you can procedurally drive the direction of your vector fields and thus manipulate particles, sims and geometry to form any shape you can come up with.

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Volumes 101 pt. 22: Art Directing Volumes

Comments

Florian

Excellent tricks there! thanks a lot Moritz.

paul silcox

I love a Monday Morning Moritz Motion Masterclass Medley!

Daryl Dunlap

*raising hand in back of class* - Um, Mr. Teachers, I dont know how to use a Vector Field.

entagma

No problemo - you might wanna watch Vol101 pt. 21 (Dissolving Geo), pt.13 (Point Advection) or pts. 9-12 (Growth setups) for some inspiration of where and how to use velocity volumes :) In general they are used to drive advection (of VDBs and points or particles) or just plainly piped into the Volume Trails SOP to create intricate geometry. Cheers, Mo