VEX 101 - Data Types & Accessing Attributes (Patreon)
Published:
2018-03-05 08:16:21
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2026-06
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EDIT: Aaand of course i forgot to attach the list of Houdini's built in attributes. Here it is.
We'll go over the basic data types we will be using when building VEX based setups.
Also if you haven't heard of them yet - attributes allow you to attach arbitrary data to your geometry. A Point position is an attribute, as well as a point's number.
However you can also create custom attributes to drive your setup.
Or use special built-in attributes to control the functionality of some of Houdini's powerful nodes. Such as the Copy To Point SOP.
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