AHTYA04 - Working With Clones Part 1 (Patreon)
Published:
2018-06-07 11:06:43
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2026-06
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3D packages other than Houdini often offer a dedicated system to control and animate lots of clones. Be it Mash in Maya, MoGraph in Cinema4D or Animation Nodes in Blender. In Houdini you have to build such a system yourself, if you want to quickly and easily animate clone effects. In todays episode of AHTYA I'll show you how to code a cloning system with falloffs and effectors. We'll dive deeper into VOPs this time and create interfaces for our operators. This video is the foundation for the next video to come in 2 weeks that will explore clone setups in more detail.
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