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  • VEX_101_pt_20_Prim_intrinsics.zip

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Let's put all that goodness about matrices and quaternions to use and build some basic motion graphics!

In this tutorial you'll learn the basic technique behind MOPS (www.motionoperators.com).

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VEX 101 pt. 20: Primitive Intrinsics

Comments

Orson favrel

Hi there and thanks for this usefull video. Was wondering, when the instances you're trying to manipulate are not "centered" on the templates points . When rotating the instances with the rotate function, they rotate around their center as a pivot point. what if I want to rotate or scale around a specific pivot point. Thanks in advance

Orson favrel

Other question will regarding speed. Performance wise, is it better to manipulate those intrinsic attributes after the copy, or to mlanipulate the @orient one before the copy. If I'm changing every frame the @orient with an expression using @Time before the copy sop, am I regenerating the packedgeo every frame?