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Let's start diving into dynamic simulations in Houdini by looking at the basics - what is it that sets a simulation apart from your bread and butter animation?

By taking a look at the SOP solver we start moving into the territory of all things simulation. We slowly start moving towards DOPs.

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AHTYA11 - Intro to DOPS - The SOP Solver

Comments

João Paulo

the measure node is a little bit different on 17.5. And I didn't found out how to change the curvature concave/convex mode.

entagma

Hey João, indeed the convex/concave selection has gone, with the new measure node now outputting both convex and concave curvature as signed values. (Concave curvature being negative values.) Meaning that in order to only get convex curvature you could clamp the output between 0 and 1. Which you can do in the measure node when checking "Bake Visualized Range Into Output": http://www.entagma.com/wp-content/uploads/2019/10/curvature_01.png Cheers, Mo

Beka Baratashvili

Great video!!! I have a question. i don't want to smooth original object, for that i add fog of this object in the vdb alpha mask of vdb smooth node. it delays smoothing, but not sufficiently. Probably it needs adding a exterior fog, don't know. is there any way to solve this problem?