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As mentioned in our previous video, some of Vellum's constraints only start to make sense when they're used/modified/created dynamically while your simulation is running.

In this video we'll have a look at four straightforward setups to put those dynamic constraints to use: Inflating geometry, releasing geometry, sticking geometry to a collider and sticking geometry to another simulated piece.

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Grains & Vellum 101 pt. 2: Dynamic Constraints In Vellum's SOP Solver

Comments

Bob

Would love to see this in DOPS as well. I know it's essentially the same but animating rest lengths on emitted objects can get tricky

Jason Smart

Very informative video! Do you know if it's possible to have an object inflate and then rip apart? I'm trying to add in more constraint properties inside of the vellum solver to trigger the break threshold but I'm not having any luck.