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Admittedly - Using Velllum in SOPs is super fun and really fast. However if you're planning to build more intricate setups, you won't get around diving into DOPs to unlock Vellum's full potential.

In this tutorial we'll look at what it takes to build a basic Vellum setup using a DOPnet.

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Grains & Vellum 101 pt. 4: Using Vellum In DOPs

Comments

Luis Román

Hi, Guys. How You emit continuos vellum grains like you do pop object. The main goal its to fill a cup with sands. Hope i made myself clear. Thanks in advance. Love your work!

entagma

Hi Luis, that should be pretty much the same setup as shown here, just use a vellum configure grain node instead of the cloth/struts constraints. Cheers, Mo

Alex M

Hi thanks a lot for the tutorial. I have a very similar setup in Houdini 19, but after I run the animation for 100 frames I consistently get glitches like this https://ibb.co/qsd553h In the tutorial you mentioned playing with the substep size, but that didn't help in my case. What seemed to help was reducing the number of overall constraints. if I reduce the number of subdivisions per sphere, the glitches go away (or start later in the animation). Or if I let the constraints break, it also seems to reduce the glitches. Do you have any thoughts on how I could diagnose what is going on? Thank you.