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  • vellum101_08_swirly_cloth.zip
  • vellum101_08_swirly_cloth.zip

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Content

In this one we'll have a look at how to use a POP Force like The Pop Attract and Pop Axis Force to direct where our simulation is moving.

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Grains & Vellum 101 pt. 8: Swirly Cloth

Comments

Zino Kua

Really cool and thanks for this. Btw, is there an easier way to detangle/remove intersection between each grid with Copy to Points without using DOPs?

entagma

Two possible techniques that come to mind: Point Relax SOP or Detangle-SOP, both have their advantages/disadvantages, DOPs might offer most control though. Cheers, Mo

Isaac Katz

Hey great one guys. Can you please elaborate on last point here in the comments, how would you go about removing the intersections in DOPs?

Alfredo San Martin Castro

Hi Mo, this tutorial derived me make mini fish with a Trace and not with a Grid, but I was not lucky with my video card that did not let advance the Frame. but anyway it is very nice and I liked to follow you in this tutorial too : ) https://vimeo.com/337064543

Alexandre Parageaud (Apara)

That's awesome. Great to be able to quickly build some concrete exemples like this. Otherwise the learning curve is pretty discouraging.