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  • Hidden_Points_Removal_06.hiplc
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Time for a small add-on to our VEX101! I've been commuting quite a bit this year and when you find yourself sitting in an express train it can get boring. Luckily Jake Rice pointed me to a few papers, one of which was this one:

 http://webee.technion.ac.il/Sites/People/cgm/Computer-Graphics-Multimedia/Publications/Papers/2007/2007_Direct_Visibility_of_Point_Sets.pdf 

In this tutorial we'll implement an algorithm to remove hidden points from an unstructured point cloud. We'll be using a few lines of VEX and a hacky way to generate a convex hull.

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VEX101 - pt. 23: Implementing Hidden Point Removal

Comments

Chris Johnstone

very nice Mo - enjoyed that ,,, Apologies if I missed something - where does one find papers like this??

V L Λ Λ M Λ

Very clever technique! Thanks! Can I ask for tutorial about vellum that tears by liquids? Something like this with same speed as in tyFlow if possible: <a href="https://www.instagram.com/p/BvGCadhHB6K/" rel="nofollow noopener" target="_blank">https://www.instagram.com/p/BvGCadhHB6K/</a> I understand how to re-create this in Houdini but it's very slow, is there any ways to optimize this? I interested in the matter of time of solving. Thanks again!

Konstantin Magnus

Thank you, Moritz, well done! I would love to see a sequel that gets more in depth about turning mathematical formulas from papers into code!

entagma

Hey Konstantin, thanks - that sounds like a full course to me :) "Intro To Numerical Math". I'm way too sloppy to pull that one off with a straight face. But we're seriously considering an "Intro To Sloppy Math". Seriously. Cheers, Mo

Sam Beebe

cool paper implementation! would love more stuff on point clouds!

Guillermo HM

Hi Mo. I quote Benjamin from the Entagma.com webpage "Is there a way to get this to work with Houdini 18.5 nodes? Tetrahedralize has been removed, so I tried this using the convex hull node as well as tetconform, as that’s what the Houdini 18.5 help recommends, but with no luck. Eventually, I resorted to unhiding tetrahedralize, which works fine, but since it’s been removed I was curious, if there’s a newer, faster node and/or procedure." I have the very same problem. Awesome video!! Thanks a lot!

Nathan Rosquist

It should work just using the convex hull node. You can pipe that straight into a point wrangle with just: v@P = v@rest;

bluefire

Where do you find similar papers like this one to read about?