Particles Part 02 - Conform To Surface (Patreon)
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Same base object - brand new effect. Today we'll make particles conform to the underlying surface by using the double cross product. This is a standard technique for creating a surface constraint. In this video you'll learn how to pull off this effect and why wiring nodes inside DOPs can be different than elsewhere. We import reference geo to DOPs and use VOPs to build our custom constraints tool. So more particles it is - enjoy.
Attached you'll find the file I created while recording the video and the render setup that was used to generate the intro. In there you'll find some more setup, for size and color. RS again. Mantra will come, hopefully :-)
The HDR image I used can be downloaded here: http://www.hdrlabs.com/sibl/archive.html
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