Particles Part 03 - The Principle Of Particle Simulation (Patreon)
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After two episodes with practical examples it's time for some theory. In this episode I'll show you how a POP solver does force and velocity integration to simulate the particles. Equipped with this knowledge we build a custom POP solver with wrangles and show that it creates the exactly same results as the inbuilt POP solver. Although I know that theory lessons probably aren't the most populart ones I hope you enjoy this one anyways. As the setups will get more complicated later in the course this fundamental knowledge will come in very handy later on.
Attached you'll find the demo file. Inspect it on your own to see how Euler's method approximates particle movement. The wrangle based POP solver ist attached, too.
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