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When discussing simulation techniques with colleagues recently, Martin Salfity wondered how I'd go about setting up what he'd done here using purely old-school grains:  https://martinsalfity.com/Hardcore-Squidgy 


Turned out I needed a few attempts to come up with a straightforward and decently fast setup. But after a bit of trial an error here it is: Softbodies using vellum grains.


In this tutorial we'll set up Vellum grains and a few constraints to simulate a living blob.

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Grains & Vellum 101 pt. 27: Grain Softbodies in Vellum

Comments

Uzay Kişi

Hi, how can i inflate only some parts of the same simulation? Hi, i want to learn how to animate the constraints only in certain parts of the mesh as example below, i'd like to know how to texture and shade the animated constarint parts deifferently again as the example below https://vimeo.com/320604402 Thanks