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This time we'll create an often used effect, a wet road with rain pouring down. While particles are the meat of the effect it really starts to shine by using a wetmap for shading. After coming up with a particle setup we'll explore a cool way to create a wetmap from the particles using a 2D Houdini volume and COPs and thus avoiding shading artifacts, normally introduced by poor geometric resolution. A future part of the particle series will deal with shading the scene in Redshift.

Sound: Rain, Moderate, C.wav" by InspectorJ (jshaw.co.uk) of Freesound.org 

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Particles Part 09 - Rain Part 01 - Setup

Sound: Rain, Moderate, C.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Comments

Dim Baidachnyi

Awesome technique! Thank you, guys! Looking forward to seeing the next part.

Magnus Møller

Really nice tutorial! Just out of curiosity, why use a 2D volume instead of pixels in the sop solver?

entagma

Hey Magnus, what do you mean by using pixels in the SOP solver? You cannot use images in SOPs...

Magnus Møller

Hi there, thanks for the reply. Yes, I was just assuming you could use a cop network directly in the sop solver. So yeah that makes total sense then, thanks.

Rou

awesome, this one came in right in time when I needed it. Just out of curiosity do you have any plan to make a tutorial about advance baking techniques like what you did here?!

Roy S

Would love to see the second part of this - i.e. rendering...

Will H

Please add the second part of this one! Amazing stuff!

Philipp Hartmann

great tutorial. good to also have you back manu :)

Matthew Johnson

Amazing tutorial! Very understandable. Curious; How might I go about using the wetmap image sequence with Arnold?