Particles Part 09 - Rain Part 01 - Setup (Patreon)
Published:
2020-01-16 13:22:12
Imported:
2026-06
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This time we'll create an often used effect, a wet road with rain pouring down. While particles are the meat of the effect it really starts to shine by using a wetmap for shading. After coming up with a particle setup we'll explore a cool way to create a wetmap from the particles using a 2D Houdini volume and COPs and thus avoiding shading artifacts, normally introduced by poor geometric resolution. A future part of the particle series will deal with shading the scene in Redshift.
Sound: Rain, Moderate, C.wav" by InspectorJ (jshaw.co.uk) of Freesound.org
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