Rendering 101 pt. 13: Lighting & Rendering Glass In Redshift (Patreon)
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Note: I added a second .hip file where I slightly increased the liquid's roughness. This brightens up the liquid a bit due to the fact that we're now getting more rays from the backlight refracted into the camera.
As our latest poll on render engines clearly showed a preference for Redshift with Mantra coming in second place, we're gonna be focusing on rendering glass in Redshift today.
Glass can be a tricky one especially if you're not used to dealing with it in a studio environment. It is defined mostly by it's reflective and refractive properties, allowing us to effectively light it with a single large area light behind our subject.
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