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  • Rendering_101-pt_16_Subsurface_Scattering_RS.zip
  • Rendering_101-pt_16_Subsurface_Scattering_RS.zip

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Content

 This is Mo’s take on the three different techniques currently available in Redshift to create translucent materials. 

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Rendering 101 pt. 16: Subsurface Scattering in Redshift - 3 Flavors

Comments

Nelsinho Maior

Hello there, how can I render the fur ?

entagma

Heyhey, please have a look at the provided scene file, it's set up in there. Cheers, Mo