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  • Rendering_101-Pt_18_Layered_Materials_RS.zip
  • Rendering_101-Pt_18_Layered_Materials_RS.zip

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Content

One of our bread and butter techniques when it comes to adding detail into our renderings is using layered materials where we blend between multiple shaders. In this brief video Mo introduces the basic technique.

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Rendering 101 - pt. 18: Layering Materials (Plus A Bit Of Curvature)

Comments

Kyle Sowry

Thanks for explaining how the curvature is calculated post-displacement, and I’m glad that it’s not only me that’s lazy :P

entagma

Whoops, kinda forgot to explicitly point that out. I'll do a high res FLIP sim as self chastening. O:) Mo

Diana Rodríguez

I'm just using again Houdini, after a long time of not using it I liked the tutorial but I didn't have the Maxon Noise and the regular RS noise didnt have as much options as the Maxon one. Any idea on why it's not appearing to me?

entagma

Heyhey, I'd suspect your redshift installation isn't updated to the latest version. Cheers, Mo