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  • Particles0902_files.zip
  • Particles0902_files.zip

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Content

This second part of the Particle Rain tutorial deals with rendering the particles and the floor with Redshift. We build a floor shader that uses the wetmap we generated last time and instance a raindrop model on the particles.

Sound: Rain, Moderate, C.wav" by InspectorJ (jshaw.co.uk) of Freesound.org

HDR map: https://hdrihaven.com/hdris/?c=night

Files

Previews only

Particles Part 09 - Rain Part 02 - Rendering

Sound: Rain, Moderate, C.wav" by InspectorJ (jshaw.co.uk) of Freesound.org

Comments

Arash Angar

Can you please link the first part?

Chris Cousins

Thanks for this one! I didn't know about Redshift Point Clouds, definitely going to try that out. Also didn't know you could drag/drop materials from the mat section directly in the viewport! ALSO didn't know about the camera modes, where you can move the focus length directly. So - this was very educational!