PDG 101 – Pt.15: Batch Processing II: Manual Edits (Patreon)
Published:
2021-06-17 13:50:44
Imported:
2026-06
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As much as we love automation here, there are some tasks that just have to be done by hand. Things like picking the right shader for every part of a cad model or finding the right orientation for 3D scans. So can we integrate these manual edits into our topnets as well? In this Video Chris shows you a somewhat brute force approach to automating as much as possible, when faced with such a problem.
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