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Now that we understand the theory of vectors and vector addition it is a  good exercise to create a vector component inside of Geometry Nodes.  This introduces us to using curves and at the same time provides a nice  tool to visualize vectors, when needed while developing more complex  setups.

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Geometry Nodes Ep 06: Creating a Vector Visualizer

Comments

Matt Gasenshi

I may have missed a step but my cone aligns with the global Z axis not its local Z when I add the Align Euler node. I can't see anywhere to change this. Oops got it. Vector to Vector not vector to Rotation. My bad.

Ana P

I am so excited about this tutorial series!!! Manuel, that is really super explained up to here! I wish I had learned Blender from the beginning with such logical explanation! Thank you so much! With "Align Euler to vector" I had to think a little longer, but I think I got it.

Beili Wang

me too! such a long time struggle to understand what 'align euler to vector' is and now everthing gets clear.