Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Videos

Downloads

  • CGN_Ep16_files.zip

Missing 1 full-res photo, 1 file, as this post has not yet been imported.

Content

The first step to create the procedural psyche transform animation is to  create a weight value for all of the surface points based on their  proximity to a helper object.

Files

Previews only

Geometry Nodes Ep 16: Psyche Transform - Spherical Falloff

Comments

J.P

Hi, I'm curious about the "Separate XYZ" added at the end. It works without it, but ignores a resize along the z axis. What is the rule, does blender take the first value when a vector is passed to a float ?

entagma

Hi J.P. If you automatically cast a vector into a float it takes the average of the three component values. This works in this case, too, as the scale is the same for all components. But using a separate node is a lot cleaner.

J.P

Hi, I have another question. I'm at Ep19 but there is sth I didn't get. To see the nodes I have to select 01_Surface, they disappear when I select falloff. I came back to this video at 04:37, this seems to be the first time you have the nodes displayed not when selecting 01_Surface but selecting falloff. What have I missed ? Everything seems to run ok apart from this point.

entagma

The node editor displays the nodes inside of the tree associated with the selected object. You can pin the view though to keep it consistent