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  • AHT04_SquishyVellum.zip

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In part 2 of our Squishy Vellum setup, we create our actual vellum simulation, add speed ramps and export everything as alembics to render in your own preferred DCC. Inside the scene files you can find a blender file for rendering as well as another version of this scene prepared for rendering in Houdini with octane, that I used for the teaser.

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AHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2

In part 2 of our Squishy Vellum setup, we create our actual vellum simulation, add speed ramps and export everything as alembics to render in your own preferred DCC. Inside the scenefiles you can find a blender file for rendering as well as another version of this scene prepared for rendering in Houdini with octane, that I used for the teaser.

Comments

Vladislav Petrenko

Could you say please, what the reason of using ROP Geometry? Why we can't just use the object merge node and take geometry without exporting?