Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • 318464005.mp4
  • StartTimer.blend
  • StartTimer_Example.blend

Missing 1 full-res photo, 1 video, 2 files, as this post has not yet been imported.

Content

In this video, I will create a timer function that we can use to trigger events in geometry nodes. Using it you will be able to trigger an effect you created inside geometry nodes in a given frame. you can make it last certain duration and also control the effect parameters during that period.

Files

Previews only

Comments

Jason Ferguson

Could you use this as a perpetual offset for an instanced object somehow? In context, for doubles in cartoon type effects. I’ll play around with this. Very helpful and simpler than what I’ve had to make for timed effects.

Motion Dreams

I am not sure I understood what you're trying to do, are you trying to make duplicates with an offset?

Jason Ferguson

Yes, exactly. space shifting is the outcome. But if that’s possible I could affect the copy’s motion and geometry and well, that would be very helpful. Extremely helpful.

Motion Dreams

You could use scene time node with some math functions to make a continuous on/off trigger. There is also a duplicate elements node you can try.Also, simulation nodes are probably the way to go.