FATACLYSM FANS READ THIS SECTION
Hey everyone, I want to start this post by get some potentially upsetting news out of the way. As it currently stands, I have no plans to continue developing the Twine version of FATACLYSM. I know that many of you have been around since I was first posting updates for that game, so I figured it's time to be transparent in that regard. However, there's some good news as well - I'm far from done with Fataclysm's setting and characters, and I plan to do more with them in a future project (likely in Godot), but as I said, I won't be continuing with them in Twine.
Some of you might be asking why I'm making this decision, and there are two main reasons. First of all, I don't really have any desire to continue working in Twine, since it's a relatively barebones text-adventure engine that I had to stretch to its limits to create Fataclysm. Having gotten a taste of a real engine with Godot, I personally want to continue with it in my future projects instead of regressing to something much more primitive.
Secondly, the use of AI images in the game. I've been fortunate enough to receive adequate support from you all to finance proper art and music for my games, and it's my personal belief that it would be unethical to continue using and profiting off of AI tools at this point. Due to this fact, it's essentially become a non-option to continue with Fataclysm in its current state, and there are far too many images present in the game to justify replacing all of them instead of simply starting from scratch in a different engine.
So, that's it for the Twine version of Fataclysm. In the near future, I'll be releasing the supporter version of it for free on Itch, since I'm done working on it.
As I said, this won't be the end for the fans of Fataclysm that are still around. However, I currently don't have concrete plans as to what direction to take the game's IP going forward. Thus, I decided that it would be best to ask you all. So, if you have an opinion on what should be done in that regard, I'd encourage you to read the options below and vote in the poll attached to this post!
IF YOU DON'T CARE ABOUT FATACLYSM SKIP TO HERE
So, as indicated in the posts before this one, the next update for WASTELINE: Refilled is coming along quite well. However, I also plan to work on my next project alongside continuing to update Wasteline. Now that you all are diversified between a couple of different games' audiences, though, I figured it would be best to make a poll regarding what the majority of you want to see from my next project. So, here are the options:
A new Fataclysm game. Picking this answer will tell me that you liked the original specifically because of its gameplay, and that a future title should focus on doing something similar.
A new Fataclysm game. Picking this answer will tell me that you liked the original because of its world and characters, and that you wouldn't mind a different type of gameplay in a future title if those two were still kept around.
(The above two answers will both be under the "Fataclysm" camp, but they've been split in two in order to differentiate between what people want to keep from the original. If Fataclysm overwhelmingly wins on this poll then I'll likely inquire more into these two options in the future. To be clear, both options for a new Fataclysm game would have the original characters and setting, it's just the style of gameplay that would be different.)
A completely new game, temporary title "Prism", mostly separate from both Fataclysm and Wasteline (though still within the same universe). I've been working on the concept of this one for a while, and my idea for the gameplay is pretty clear. The primary characters are already fully realized, and a good amount of art has been made for them (thanks to bun). I'd be happy to share some in the future, but I don't want to tip the scales too heavily in this option's favor. To be clear, I will most definitely be making this game at some point regardless of the poll results, it just depends on how soon you all want it to be worked on.
The elevator pitch for Prism is as follows: A dating sim set within a high fantasy world that revolves around getting fed by and feeding the love interests. The protagonist finds herself trapped within an evil queen's twisted game, in which the participants must fatten you by any means necessary in order to earn their own freedom. Whether the protagonist submits to their feedings or fights back with a fattening offense of her own is up to you.
I'm just here for Wasteline updates and don't care too much about future projects
It doesn't really matter to me what you make in the future, because I'm happy to play whatever weight gain games you release