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The first major update for Wasteline: Refilled is just about here! The update includes tons of new content, primarily focused on new weight stages for nearly every character in the game.

The amount of full-art CGs in the game has roughly doubled in this update, so you all are in for a treat! Additionally, some old scenes have been enhanced with new art, with the Quinn ending having the most significant changes.

And of course, the start of the true ending! The entire route will have many steps in the final version of the game, and the first one will be available in this update. The route sees Aspen discovering the Shadepoint factory's many dark secrets, and significant weight gain for other characters will be a consistent theme across all of its steps.

So, I hope that you all are excited to play the update in a couple of days! The release should be at around noon-afternoon (PST) on the 15th. (As a small note, I am a bit sick right now, but testing has gone well enough that I'm feeling confident in meeting the release date)

Until then!

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Comments

GrimRyu

I should have brought this up before hand, but did you speed up the UI? What I found bothersome with this game was now long it took to open the character's menu, now slow it took to open the inventory, and then use those items as you had to wait for the animation of the UI each time. And when you're trying to search for items in the office to use on the NPCs it got really irritating that I never made it out of the office area due to how long it took to check the inventory

Jupitarian

A setting to speed up the UI has actually already been in the game for a couple months. Good question, though!

Gamingecko

The art looks great!

bun

roughly double the amount of full art cgs?! this artist must be hot as hell and also talented and cool and also cool and hot.

Itz_Valll

I love tube feeding, can't wait to see it expanded on

Caos09866

I'm so excited I could jump for joy

TDG

Hey, so I had to unsubscribe due to a change in money situation, but I was able to pick-up the V2 before then and I've run into a bug: After getting all the generators on, the gate that's supposed to open hasn't and the green lights are on the other side of it.

Jupitarian

The gate that's supposed to open is in the top left of the sewers.

TDG

Yes. That's the one that's shut with lights on the other side.