Devil's Whip - 8th level Conjuration (Patreon)
Content
Hello lovely patrons! Today we have the first early access brew exclusively for you! I'd love to hear your thoughts on this spell, the new format, or anything else related to the patreon and mythmaker's upcoming projects.
I'll be posting polls soon to get some opinions on what sort of brews you would like to see from me here.
I will include the spell's full text in each post, and I will post a PDF compendium of each month's brews (for Regular tier+) at the end of each month.
Check out our Discord to see some inspirational art for this spell.
--------
Devil's Whip
8th-level Conjuration (Warlock, Wizard)
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You conjure a spectral, fiendish whip in a free hand, which lasts for the duration. It counts as a simple melee weapon with which you are proficient. It deals 2d10 slashing damage on a hit and has the finesse, light, and reach (20 feet) properties.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the whip to reappear in your hand.
Each time a creature is damaged by the whip it must make a Wisdom saving throw. On a failure, the creature is charmed by you until your next turn ends.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. If the creature takes a turn while charmed, you can issue a telepathic command to the creature (no action required), provided you are conscious, dictating what movement, action, and bonus action the creature takes, if any. You can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
If the target takes damage from any source other than the Whip while charmed in this way, it may repeat the Wisdom saving throw, ending the effect on a success.
Files
Previews only