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Hey patrons! Here's a bonus *exclusively* for you :) I hope you enjoy these ideas! 

Not keen on these being fighting styles? Add them as special traits to a magic weapon, or passive benefits for magic item/wondrous items. These ideas could easily be worked into all sorts of different features -- feats, subclass features, racial features... let your imaginations run!

These are fairly raw ideas, totally untested and almost 100% never before seen. I would love to hear any feedback or playtesting notes, if you try these out.

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Armor Breaker - When you wield a weapon with the Sundering property, the property triggers on any hit -- regardless of whether it is a critical or exceeds the target's AC by 5 or more.

Deadly Grip - When you use a weapon's Grappling property to grapple or shove, you can choose to deal damage equal to your ability modifier for the weapon (instead of dealing no damage).

Foe Cleaver - When you use a weapon's Cleave property, you can choose up to two different, qualifying targets, instead of only one.

Graceful - You reroll natural 1's on attack rolls with Finesse weapons. When you wield a Light weapon with one hand, or a Half-Finesse weapon, you can treat it as though it has the Finesse property.

Heavy Hitter - When you wield a weapon with the Heavy property, treat that weapon as though it also has the Brutal property (if it doesn't already).

Overpower - When you hit with an attack benefiting from a weapon's Bolster property, take the max damage for the bolstered die, instead of rolling it.

Parry Master - When you Parry with a weapon or shield the AC bonus increases by +2.

Perfectly Balanced - Add your ability modifier to the attack roll for weapon attacks using a weapon's Dual-Ended property.

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