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It's finally here! Thank you for your patience as I crammed lots of content into this compendium for the month.  🤍

I personally enjoyed this project a lot and I hope it shows. I would like to continue building on this and eventually release a part 2 or a major update adding lots of additional content and refining or expanding on what's there already.

Here's what you can expect inside:

  • 9 Cult Concepts
  • Rules for players/NPCs in cults (12 bonds and 26 boons)
  • Group spellcasting rules
  • Affliction rules
  • 14 new spells
  • Expanded magic item rules (mythmaker's tier, renown, rarity, and attunement)
  • 15 new magic items
  • 16 stat blocks, including some stat block basics for a cult

Looking for art to inspire you further? Keep an eye out for the free Lite version, which will include only a small portion of the content, but with some fancy Wizards of the Coast art to get your creative cogs moving.

Please let me know what you want more of. Would you like more detail on each cult concept already included, or would you rather have a lot of new concepts added? What cult roles might be missing in the stat block basics? Any spell or item themes you want more of? Do you want more Affliction rule ideas?

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